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@@ -257,10 +257,11 @@ During testing, `draw_zones` can be set in the config to tell frigate to draw th
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/***************
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* Frames per second being consumed from your camera. If this is higher
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* than it is supposed to be, you should set -r FPS in your input_args.
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+ * camera_fps = process_fps + skipped_fps
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***************/
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"camera_fps": 5.0,
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/***************
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- * Number of times detection is run per second. This will often be higher than
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+ * Number of times detection is run per second. This can be higher than
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* your camera FPS because frigate often looks at the same frame multiple times
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* or in multiple locations
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***************/
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@@ -274,11 +275,11 @@ During testing, `draw_zones` can be set in the config to tell frigate to draw th
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***************/
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"frame_info": {
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/***************
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- * Timestamp of the frame frigate is running object detection on was read from ffmpeg.
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+ * Timestamp of the frame frigate is running object detection on.
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***************/
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"detect": 1596994991.91426,
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/***************
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- * Timestamp of the frame frigate is processing detected objects on was read from ffmpeg.
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+ * Timestamp of the frame frigate is processing detected objects on.
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* This is where MQTT messages are sent, zones are checked, etc.
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***************/
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"process": 1596994991.91426,
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@@ -308,7 +309,7 @@ During testing, `draw_zones` can be set in the config to tell frigate to draw th
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/* Coral Stats */
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"coral": {
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/***************
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- * Timestamp when object detection started. If this value stays constant
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+ * Timestamp when object detection started. If this value stays non-zero and constant
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* for a long time, that means the detection process is stuck.
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***************/
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"detection_start": 0.0,
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